[BBRuntime] GPU: llvmpipe (LLVM 21.1.8, 256 bits)  (software rendering - no hardware Vulkan device)
LOAD cube.bb3d 1
MESH cube.bb3d 8 6 1 0
TEX cube.bb3d 1
POSE cube.bb3d 0 0 -99999 0 -1000000 -1000000 -1000000
POSE cube.bb3d 0 0 -99999 1 1000000 -1000000 -1000000
POSE cube.bb3d 0 0 -99999 4 -1000000 -1000000 1000000
POSE cube.bb3d 0 0 -99999 7 -1000000 1000000 1000000
POSE cube.bb3d 0 1 500 0 -1000000 -1000000 -1000000
POSE cube.bb3d 0 1 500 1 1000000 -1000000 -1000000
POSE cube.bb3d 0 1 500 4 -1000000 -1000000 1000000
POSE cube.bb3d 0 1 500 7 -1000000 1000000 1000000
POSE cube.bb3d 1 0 250 0 -1000000 -1000000 -1000000
POSE cube.bb3d 1 0 250 1 1000000 -1000000 -1000000
POSE cube.bb3d 1 0 250 4 -1000000 -1000000 1000000
POSE cube.bb3d 1 0 250 7 -1000000 1000000 1000000
POSE cube.bb3d 2 3 1000 0 -1000000 -1000000 -1000000
POSE cube.bb3d 2 3 1000 1 1000000 -1000000 -1000000
POSE cube.bb3d 2 3 1000 4 -1000000 -1000000 1000000
POSE cube.bb3d 2 3 1000 7 -1000000 1000000 1000000
POSE cube.bb3d 0 -1 125 0 -1000000 -1000000 -1000000
POSE cube.bb3d 0 -1 125 1 1000000 -1000000 -1000000
POSE cube.bb3d 0 -1 125 4 -1000000 -1000000 1000000
POSE cube.bb3d 0 -1 125 7 -1000000 1000000 1000000
POSE cube.bb3d -3 9999 2000 0 -1000000 -1000000 -1000000
POSE cube.bb3d -3 9999 2000 1 1000000 -1000000 -1000000
POSE cube.bb3d -3 9999 2000 4 -1000000 -1000000 1000000
POSE cube.bb3d -3 9999 2000 7 -1000000 1000000 1000000
POSE cube.bb3d 9999 -1 -500 0 -1000000 -1000000 -1000000
POSE cube.bb3d 9999 -1 -500 1 1000000 -1000000 -1000000
POSE cube.bb3d 9999 -1 -500 4 -1000000 -1000000 1000000
POSE cube.bb3d 9999 -1 -500 7 -1000000 1000000 1000000
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FACE cube.bb3d 3 4 1 5 6 2 0 0 1000000 0 1000000 1000000 0 1000000 255 255 255
FACE cube.bb3d 5 4 3 2 6 7 0 0 1000000 0 1000000 1000000 0 1000000 255 255 255
FACE cube.bb3d 6 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
FACE cube.bb3d -1 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
CLIP cube.bb3d 0 0 0 0 []
LOAD cube_anim.bb3d 2
MESH cube_anim.bb3d 8 6 16 1
TEX cube_anim.bb3d 1
POSE cube_anim.bb3d 0 0 -99999 0 -1000000 -1000000 -1000000
POSE cube_anim.bb3d 0 0 -99999 1 1000000 -1000000 -1000000
POSE cube_anim.bb3d 0 0 -99999 4 -1000000 -1000000 1000000
POSE cube_anim.bb3d 0 0 -99999 7 -1000000 1000000 1000000
POSE cube_anim.bb3d 0 1 500 0 -1066970 -933030 -1053033
POSE cube_anim.bb3d 0 1 500 1 1066970 -933030 -1053033
POSE cube_anim.bb3d 0 1 500 4 -1066970 -933030 1053033
POSE cube_anim.bb3d 0 1 500 7 -1066970 933030 1053033
POSE cube_anim.bb3d 1 0 250 0 -1100454 -899546 -1079550
POSE cube_anim.bb3d 1 0 250 1 1100454 -899546 -1079550
POSE cube_anim.bb3d 1 0 250 4 -1100454 -899546 1079550
POSE cube_anim.bb3d 1 0 250 7 -1100454 899546 1079550
POSE cube_anim.bb3d 2 3 1000 0 -1323358 -676642 -1106066
POSE cube_anim.bb3d 2 3 1000 1 1323358 -676642 -1106066
POSE cube_anim.bb3d 2 3 1000 4 -1323358 -676642 1106066
POSE cube_anim.bb3d 2 3 1000 7 -1323358 676642 1106066
POSE cube_anim.bb3d 15 14 125 0 -851867 -1148133 -888442
POSE cube_anim.bb3d 15 14 125 1 851867 -1148133 -888442
POSE cube_anim.bb3d 15 14 125 4 -851867 -1148133 888442
POSE cube_anim.bb3d 15 14 125 7 -851867 1148133 888442
POSE cube_anim.bb3d -3 9999 2000 0 -866061 -1133939 -893934
POSE cube_anim.bb3d -3 9999 2000 1 866061 -1133939 -893934
POSE cube_anim.bb3d -3 9999 2000 4 -866061 -1133939 893934
POSE cube_anim.bb3d -3 9999 2000 7 -866061 1133939 893934
POSE cube_anim.bb3d 9999 -1 -500 0 -866061 -1133939 -893934
POSE cube_anim.bb3d 9999 -1 -500 1 866061 -1133939 -893934
POSE cube_anim.bb3d 9999 -1 -500 4 -866061 -1133939 893934
POSE cube_anim.bb3d 9999 -1 -500 7 -866061 1133939 893934
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FACE cube_anim.bb3d -1 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
CLIP cube_anim.bb3d 0 0 16 15000000 [wobble]
CLIP cube_anim.bb3d 1 0 0 0 []
LOAD check_v2.bb3d 3
MESH check_v2.bb3d 8 6 16 1
TEX check_v2.bb3d 1
POSE check_v2.bb3d 0 0 -99999 0 -740745 -740745 -740745
POSE check_v2.bb3d 0 0 -99999 1 740745 -740745 -740745
POSE check_v2.bb3d 0 0 -99999 4 -740745 -740745 740745
POSE check_v2.bb3d 0 0 -99999 7 -740745 740745 740745
POSE check_v2.bb3d 0 1 500 0 -790353 -691137 -780023
POSE check_v2.bb3d 0 1 500 1 790353 -691137 -780023
POSE check_v2.bb3d 0 1 500 4 -790353 -691137 780023
POSE check_v2.bb3d 0 1 500 7 -790353 691137 780023
POSE check_v2.bb3d 1 0 250 0 -815157 -666333 -799661
POSE check_v2.bb3d 1 0 250 1 815157 -666333 -799661
POSE check_v2.bb3d 1 0 250 4 -815157 -666333 799661
POSE check_v2.bb3d 1 0 250 7 -815157 666333 799661
POSE check_v2.bb3d 2 3 1000 0 -980255 -501206 -819300
POSE check_v2.bb3d 2 3 1000 1 980255 -501206 -819300
POSE check_v2.bb3d 2 3 1000 4 -980255 -501206 819300
POSE check_v2.bb3d 2 3 1000 7 -980255 501206 819300
POSE check_v2.bb3d 15 14 125 0 -631016 -850475 -658094
POSE check_v2.bb3d 15 14 125 1 631016 -850475 -658094
POSE check_v2.bb3d 15 14 125 4 -631016 -850475 658094
POSE check_v2.bb3d 15 14 125 7 -631016 850475 658094
POSE check_v2.bb3d -3 9999 2000 0 -641530 -839961 -662160
POSE check_v2.bb3d -3 9999 2000 1 641530 -839961 -662160
POSE check_v2.bb3d -3 9999 2000 4 -641530 -839961 662160
POSE check_v2.bb3d -3 9999 2000 7 -641530 839961 662160
POSE check_v2.bb3d 9999 -1 -500 0 -641530 -839961 -662160
POSE check_v2.bb3d 9999 -1 -500 1 641530 -839961 -662160
POSE check_v2.bb3d 9999 -1 -500 4 -641530 -839961 662160
POSE check_v2.bb3d 9999 -1 -500 7 -641530 839961 662160
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FACE check_v2.bb3d 1 4 5 4 7 6 0 0 1000000 0 1000000 1000000 0 1000000 255 255 255
FACE check_v2.bb3d 3 4 1 5 6 2 0 0 1000000 0 1000000 1000000 0 1000000 255 255 255
FACE check_v2.bb3d 5 4 3 2 6 7 0 0 1000000 0 1000000 1000000 0 1000000 255 255 255
FACE check_v2.bb3d 6 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
FACE check_v2.bb3d -1 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
CLIP check_v2.bb3d 0 0 16 15000000 [wobble]
CLIP check_v2.bb3d 1 0 0 0 []
LOAD Wibble.bb3d 4
MESH Wibble.bb3d 4581 6354 420 1
TEX Wibble.bb3d 1
POSE Wibble.bb3d 0 0 -99999 0 177404 -116123 158208
POSE Wibble.bb3d 0 0 -99999 1 169927 -118900 168706
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POSE Wibble.bb3d 0 1 500 2290 -56108 -64745 229148
POSE Wibble.bb3d 0 1 500 4580 254891 -90152 9888
POSE Wibble.bb3d 1 0 250 0 177496 -116123 158048
POSE Wibble.bb3d 1 0 250 1 170019 -118877 168546
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POSE Wibble.bb3d 1 0 250 4580 254906 -90152 9827
POSE Wibble.bb3d 2 3 1000 0 186956 -114689 138615
POSE Wibble.bb3d 2 3 1000 1 179815 -117283 149419
POSE Wibble.bb3d 2 3 1000 2290 -44008 -61708 216895
POSE Wibble.bb3d 2 3 1000 4580 259651 -90609 -12543
POSE Wibble.bb3d 419 418 125 0 211406 -95653 -2976
POSE Wibble.bb3d 419 418 125 1 205134 -96992 8667
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POSE Wibble.bb3d -3 9999 2000 2290 -10804 -33692 92013
POSE Wibble.bb3d -3 9999 2000 4580 267678 -89175 -163640
POSE Wibble.bb3d 9999 -1 -500 0 210974 -96622 -3204
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FACE Wibble.bb3d 3177 3 2649 2644 2624 2624 718976 694248 695511 702448 699258 704804 699258 704804 255 255 255
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FACE Wibble.bb3d -1 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
CLIP Wibble.bb3d 0 0 420 12000000 [Skeleton|Take 001|BaseLayer]
CLIP Wibble.bb3d 1 0 0 0 []
LOAD bush1.bb3d 5
MESH bush1.bb3d 120 40 1 0
TEX bush1.bb3d 0
POSE bush1.bb3d 0 0 -99999 0 -935575 -247230 -87405
POSE bush1.bb3d 0 0 -99999 1 -935575 -247230 -87405
POSE bush1.bb3d 0 0 -99999 60 906186 216254 -227546
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POSE bush1.bb3d 0 1 500 0 -935575 -247230 -87405
POSE bush1.bb3d 0 1 500 1 -935575 -247230 -87405
POSE bush1.bb3d 0 1 500 60 906186 216254 -227546
POSE bush1.bb3d 0 1 500 119 207068 542863 -705466
POSE bush1.bb3d 1 0 250 0 -935575 -247230 -87405
POSE bush1.bb3d 1 0 250 1 -935575 -247230 -87405
POSE bush1.bb3d 1 0 250 60 906186 216254 -227546
POSE bush1.bb3d 1 0 250 119 207068 542863 -705466
POSE bush1.bb3d 2 3 1000 0 -935575 -247230 -87405
POSE bush1.bb3d 2 3 1000 1 -935575 -247230 -87405
POSE bush1.bb3d 2 3 1000 60 906186 216254 -227546
POSE bush1.bb3d 2 3 1000 119 207068 542863 -705466
POSE bush1.bb3d 0 -1 125 0 -935575 -247230 -87405
POSE bush1.bb3d 0 -1 125 1 -935575 -247230 -87405
POSE bush1.bb3d 0 -1 125 60 906186 216254 -227546
POSE bush1.bb3d 0 -1 125 119 207068 542863 -705466
POSE bush1.bb3d -3 9999 2000 0 -935575 -247230 -87405
POSE bush1.bb3d -3 9999 2000 1 -935575 -247230 -87405
POSE bush1.bb3d -3 9999 2000 60 906186 216254 -227546
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POSE bush1.bb3d 9999 -1 -500 0 -935575 -247230 -87405
POSE bush1.bb3d 9999 -1 -500 1 -935575 -247230 -87405
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FACE bush1.bb3d -1 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
CLIP bush1.bb3d 0 0 0 0 []
LOAD tree1.bb3d 6
MESH tree1.bb3d 604 230 1 0
TEX tree1.bb3d 0
POSE tree1.bb3d 0 0 -99999 0 -519730 338572 -309641
POSE tree1.bb3d 0 0 -99999 1 -519730 338572 -309641
POSE tree1.bb3d 0 0 -99999 302 537248 769005 296396
POSE tree1.bb3d 0 0 -99999 603 15290 584704 599292
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POSE tree1.bb3d 0 1 500 1 -519730 338572 -309641
POSE tree1.bb3d 0 1 500 302 537248 769005 296396
POSE tree1.bb3d 0 1 500 603 15290 584704 599292
POSE tree1.bb3d 1 0 250 0 -519730 338572 -309641
POSE tree1.bb3d 1 0 250 1 -519730 338572 -309641
POSE tree1.bb3d 1 0 250 302 537248 769005 296396
POSE tree1.bb3d 1 0 250 603 15290 584704 599292
POSE tree1.bb3d 2 3 1000 0 -519730 338572 -309641
POSE tree1.bb3d 2 3 1000 1 -519730 338572 -309641
POSE tree1.bb3d 2 3 1000 302 537248 769005 296396
POSE tree1.bb3d 2 3 1000 603 15290 584704 599292
POSE tree1.bb3d 0 -1 125 0 -519730 338572 -309641
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POSE tree1.bb3d -3 9999 2000 1 -519730 338572 -309641
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POSE tree1.bb3d 9999 -1 -500 0 -519730 338572 -309641
POSE tree1.bb3d 9999 -1 -500 1 -519730 338572 -309641
POSE tree1.bb3d 9999 -1 -500 302 537248 769005 296396
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CLIP tree1.bb3d 0 0 0 0 []
LOAD check_notexture.bb3d 7
MESH check_notexture.bb3d 8 6 1 0
TEX check_notexture.bb3d 0
POSE check_notexture.bb3d 0 0 -99999 0 -1000000 -1000000 -1000000
POSE check_notexture.bb3d 0 0 -99999 1 1000000 -1000000 -1000000
POSE check_notexture.bb3d 0 0 -99999 4 -1000000 -1000000 1000000
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POSE check_notexture.bb3d 0 1 500 0 -1000000 -1000000 -1000000
POSE check_notexture.bb3d 0 1 500 1 1000000 -1000000 -1000000
POSE check_notexture.bb3d 0 1 500 4 -1000000 -1000000 1000000
POSE check_notexture.bb3d 0 1 500 7 -1000000 1000000 1000000
POSE check_notexture.bb3d 1 0 250 0 -1000000 -1000000 -1000000
POSE check_notexture.bb3d 1 0 250 1 1000000 -1000000 -1000000
POSE check_notexture.bb3d 1 0 250 4 -1000000 -1000000 1000000
POSE check_notexture.bb3d 1 0 250 7 -1000000 1000000 1000000
POSE check_notexture.bb3d 2 3 1000 0 -1000000 -1000000 -1000000
POSE check_notexture.bb3d 2 3 1000 1 1000000 -1000000 -1000000
POSE check_notexture.bb3d 2 3 1000 4 -1000000 -1000000 1000000
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POSE check_notexture.bb3d 0 -1 125 0 -1000000 -1000000 -1000000
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POSE check_notexture.bb3d -3 9999 2000 0 -1000000 -1000000 -1000000
POSE check_notexture.bb3d -3 9999 2000 1 1000000 -1000000 -1000000
POSE check_notexture.bb3d -3 9999 2000 4 -1000000 -1000000 1000000
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POSE check_notexture.bb3d 9999 -1 -500 0 -1000000 -1000000 -1000000
POSE check_notexture.bb3d 9999 -1 -500 1 1000000 -1000000 -1000000
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FACE check_notexture.bb3d 5 4 3 2 6 7 0 0 1000000 0 1000000 1000000 0 1000000 255 255 255
FACE check_notexture.bb3d 6 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
FACE check_notexture.bb3d -1 0 0 0 0 0 0 0 0 0 0 0 0 0 255 255 255
CLIP check_notexture.bb3d 0 0 0 0 []
LOAD check_truncated.bb3d 0
LOAD check_badcounts.bb3d 0
LOAD check_lyingframes.bb3d 0
LOAD check_notmesh.bb3d 0
LOAD does_not_exist.bb3d 0
BADHANDLE 0 0 0 0 0 0 0 0 255 255 255 0 0 0 0 []
DONE
